After two years, an ex Ensemble developer has opened the door on the Halo MMORPG, which is still in development to IncGamers.  WoW cataclysm Gold Ex-Ensemble Studios participant Dusty Monk, who founded an indie store Windstorm Studios last March, informed the game website that Microsoft had intended for the Halo MMORPG to become an open-ended rival to WOW.

What is it that made Ensemble think that it could be on the largest MMORPG on the planet? Money, for instance. Microsoft provided $90 million to fund the program and, considering its vast pockets could have provided more. Additionally, its close-knit group believed in the project. Ensemble achieved success in taking on Blizzard's strategy games in real-time and had studied its rivals enough to believe it could be able to compete with WOW. In the third and final position it came with Halo which is without doubt among the top adored brands in gaming.

Microsoft has apparently planned to budget $90 million for this project, which means it would be able to spend $90 million to WOW.

Unfortunately, after nearly three years of development the project was ended by a tiny white box, and many office politics. "There was an upswing at Microsoft at the moment," Monk explained to IncGamers. "Microsoft was in the gaming division was shifting its direction. They were taking a long look on Wii and the Nintendo Wii and they were very excited by the number of sales which the Wii was changing. It was around the time when Microsoft determined it was time to decide that their Xbox system as well as Xbox Live Arcade were required to be repositioned toward appeal to a less formal larger audience."

The Halo MMORPG, code-named "Titan"--was removed from the market in 2007, and later Ensemble was shut down. In a bizarre twist, some of former game's developers were hired with WOW developer Blizzard entertainment as well as Monk believes that a lot of the game's ideas can be found in design of different MMORPGs.

"We developed an cover system.  WoW Cataclysm Classic Gold for sale The cover system is part of Star Wars: The Old Republic," explained Monk. "We thought to create quests...between between 2004 and 2007 prior to the time Warhammer Online was released...where players could take part and join [characters] without being on one team. It would be a public game that everyone from the same area could collaborate on. This idea was incorporated into Warhammer Online."