Here's a quote about fresh legendary and set gear in Diablo 4 Gold from Barriga:"There's a team legendary from the demonstration that turns [the spell] fireball to a triple fireball spell. The difference might be thatyou know, a set right now in Diablo 4 provides you incentives in the tens of thousands. I believe we are designing the game right now to be a tiny bit more constrained to prevent getting us into this super sonic electricity curve"
But I do worry about the idea of"constrained" legendary and put gear perks in a match such as this, as part of the enjoyment of Diablo is going as nuts as possible with assembles, and then cranking up the difficulty so large that that constrains you, not the design of the items. Believe me, I wish to just be paranoid here, since I need Diablo 4 to be amazing. Sometime soon.
While it's still in active development, we all know a good bit about how the skill system will work and a few changes in contrast to past names. Blizzard is actively taking feedback on endgame development and exactly how to balance experience systems for both players that are casually interested and individuals who'll spend thousands of hours.
The initial half of the progression mechanics in Diablo 4's ability system is in gathering Skill Points. Ability Points are obtained through one of 2 manners: leveling up or discovering certain rare tomes from the sport. Unlike Diablo 4, that had seperate trees for Passive Skills and Active abilities, it seems that in Diablo 4, each class simply has one skill tree. Players can save points up for later abilities or use them immediately upon making them, when, where and what skills are spent is always around the player. The majority of them are general boost, like making a Sorceress exchanging Skill Points so as to make an ice spell deal more harm.
Talent trees are the next half of the skill system in Diablo 4 Durial admissions. Instead, it's based around specializing your personality. Talents deliver massive boosts to certain abilities but at the price of giving up a different, both useful upgrade. As an instance, a Druid character may boosts his werewolf form, in the the expense of not improving his werebear form. Talents appear to be aimed at truly customizing a character, allowing players to emphasize certain aspects for a specific playstyle.