Valorant’s latest update has officially moved the game to Unreal Engine 5, though players won’t notice dramatic changes just yet. The upgrade is mostly for developers, giving them access to more advanced tools that could lead to new experimental modes and content in the future.

Alongside the engine switch, the patch also delivers a long list of bug fixes across agents, maps, and UI elements. Issues like Astra’s Gravity Well audio, Gekko’s Dizzy cues, Killjoy’s turret interactions, and Cypher’s Spycam visuals have all been addressed. Multiple map-specific exploits, particularly on Corrode, Pearl, and Split, were also fixed to prevent unintended boosts, placements, and pathing errors.

On the technical side, the update introduces a significant storage optimization. While the initial download is larger, Valorant’s overall file size will shrink by about 50%, making the game much lighter on players’ drives. Future updates will return to their usual size.

The patch is now live, bringing both quality-of-life improvements and groundwork for future content powered by Unreal Engine 5.

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